Born from the Greatest Virtual Racquet Game in the World:
Racket: Nx
When the Virtual Sports Association brought Racket: Nx to the
big wide world of racquet sports, we knew they were a perfect match.
We knew that Racket: Nx would be the NEXT big thing in racquet sports.
So we decided to call Racket: Nx…
SO…WE GUESS THIS MEANS WE’LL HAVE TOURNAMENTS… YES?
YES!!! We Will Have Tournaments… Everywhere.
We will have dozens and dozens of tournaments, at every level and for everyone. We want you ALL to be card-carrying members of the first official, international federation-sanctioned virtual reality SPORTS tournaments… YOU!
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WOW… SOUNDS LIKE A LOT OF FUN. WILL IT BE FUN?
Yes!!! It Will Be Insane Fun!!! Because we are, after all, CRAZY people who actually believe that a bunch of us can Disrupt The World Of Sport And Shock The World!!!
The announcement that the International Racquetball Federation endorsed Racket: Nx, and gave rise to Racket:Next, went around the world on wings… ON WINGS!!!
Why??? Because this is just about the coolest thing that could happen in the worlds of virtual reality and world sport. We… the people… can actually MAKE THIS HAPPEN.
So…
.
.
Racket: Nx has been and Racket:Next is the most unique, most exciting and most challenging and satisfying racquet sport in the world because
of these four things that can only happen in
virtual reality…
Some of the names and avatars you see below are there for fun, but the testimonials are all REAL.
If you want a lot more, click here.
The ceiling for improvement is virtually non-existent, just like conventional sports.
It’s just so satisfying to go from hitting a specific hex TO hitting that hex and rolling where you want TO actually choosing the part of the hex you want to land on to maximize scoring.
It’s fun knowing that I would absolutely destroy myself from just 6 months ago.
Why can’t I hear the entire world applauding? Why hasn’t Kotaku [online game magazine] written an article raving on the craftsmanship, the excellent sound and the powerfully moving gameplay? Why hasn’t the entire gaming community stopped to take a breath and see this spectacular game creation?
This latest update is stupid good. I mean this was already a great game. I just spend 20 minutes on the update and every single second was a beautiful masterpiece. I just can’t get over how a great game was made exponentially better with the latest update.
Kudos to you guys. Kudos.
I’m so glad I was able to live long enough to experience this game in my life.
THANK YOU.
The 3d sound is incredible, it’s something i have not experienced at this level of accuracy yet in VR.. it’s fascinating how well this works you can hear EXACTLY where the ball is coming from 360 degrees around you, it’s like you are truly there in that arena… this is a great challenge and a heck of a blast.. the amount of precise control you have over the ball is amazing, the graphics.. everything…
Highly recommended, especially if you like racket sports (I used to be a badminton player). I’ve been playing Racket: NX since early-early access. The game has steadily improved and makes for a great VR workout. I could barely move my arms at first but after some quality training that’s now a thing of the past. As with other VR games you might not always find other online players to enjoy a multi-player game with but the arcade and solo modes give you plenty of other things to do.
Graphics are fantastic, physics are even better. Easy to lean, hard to master.
The core premise is to use a bat to hit a ball into a dome around the player, striking tiles that are highlighted and making the ball pass over them until their heath is depleted. If you have ever played Breakout or Arkanoid the concept of the game should make sense to you right from the get-go. Racket: Nx introduces some interesting concepts by not having the actual game be a representation of blocks but to be a dome around the player. This allows the game to add what I would call a power slam. Hitting the ball at high force makes it stick to the wall for multiple tiles so you can combo hits together. Aim it right and hit a wall to make it ricochet into further tiles making you chain multiple hits together. Add in boost pads, a charged power slam and more mechanics down the line and you have yourself a very fun and satisfying game formula. On top of that you have leader boards you can try to best by since each level is timed and not random which add a lot of replayability to the game.
Talking about some other aspects: The game has a stunning soundtrack that perfectly fits the vibe of the cyber/future technology art style of Racket: Nx. Bundle that with the custom spatial audio setup this game boasts and you really feel like you are stepping into the game the moment you put on the headset. The visuals also fit the entire aesthetic making you feel rather immersed after a few rounds. From a user interface standpoint (which to me is rather important to get right in a VR title) it does everything flawlessly. Nothing felt unresponsive. Everything from hitting the ball to navigating menus is simple, snappy and uncomplicated. The game also has a multiplayer mode which is a lot of fun, where you and a friend get to alternate hitting the ball on a level that is procedurally expanded. There is also a PvP mode which I have yet to try out but judging from playing with friends I’d say that this mode runs just as well as that but brings in a new competitive aspect beside the leader boards! That brings me to the modes of the game: You have your normal Arcade and the Campaign. Arcade mode differs but having you run against your ever decreasing health while trying to rack up as high of a score as possible. Pretty neat and good if you know the mechanics and just want to jump in for a few quick games!
One of my worries going into Racket: Nx was that I would find myself playing the game for an hour and then dropping it as I had seen everything it has to offer. I was rather surprised with how many new gameplay elements were introduced as levels got more difficult. Normally, games introduce shorter time limits, less lives and other simple tweaks to the core gameplay but Racket: Nx keeps one-upping itself by adding completely new elements that make you have to reconsider your play-style and approach new levels with a strategy that you haven’t tried before. This is probably the most important thing in the long run since you want to get your money’s worth and that I can guarantee.
All in all, probably one of the best titles to make use of all that the current generation of VR has to offer.
I’m giving this one a 9/10 overall.
This is like a true sport in VR, and with esport features coming I hope there will be plenty of players, and an active and competitive community. [Those “esports” features are now there.] I’d say most people who enjoy racket sports to some degree will enjoy this.
The physics are incredible, you have extreme control over the ball. You can swerve the ball and apply spin like in real life, so it feels very realistic and convincing. I love sport games, and this is like really long membership in a virtual sports club, and for only a small price I have all the facilities needed to practice and play other people at any time I want. I love playing sports and competition in real life, and this adds a very convenient extra option.
I find myself actually wanting to get better and better at it and so I’m practising a fair bit. Physics seem pretty spot on and graphics are really good.
I used to play a lot of tennis and got coaching over the years, I laughed out loud when I realised that when I used my 2 handed backhand with the controller like I would in tennis then the ball flew exactly where I wanted it.
RACKET:Nx shines… it’s a magnificent primer of what TRUE ESPORTS can do for you. True Esports is one without seating, where your arena is room scale and you sweat and grind for glory, PHYSICALLY. (On the one hand, being a fan of esports, I cringe the day MOBAs [Multiplayer Online Battle Arena games] die off… being replaced by VR competitive sports but boy am I glad VR took a healthy active turn for the better)
Racket NX feels bland at first and as though the racket, ball, and shiny glowy things are just for show and you keep hitting it like it’s a toy. Your shots are going wide, you’re wondering whether your controller is ♥♥♥♥ed or development was stupid. Then, you start noticing sounds coming from different locations and your headphones actually can produce surround quality effects. You realise the ball itself emits a sound and so do the wormholes to indicate where the ball is coming from. After you score some finished sets, you begin to realise you are actually getting better not through mental training but literally both mental and physical training. The ball no longer feels like a toy, it becomes heavy and every location it is in VR IS EXTREMELY VITAL INFORMATION.
Your shots start being accurate for once and you realize what happens when you hit the ball too early or too late because even that minute detail…MATTERS. Suddenly you got angry and saw a confident shot, you BLAM the ball in the best position and you realize the white smash speed trail that runs across the wall gaining you multiple hits. Before long, the smash starts becoming a spin. Yes…Racket NX turned Tennis, Table, Tennis, Squash and Badminton sideways and puked on all of them by giving players the ability to SPIN!!
Summary:
Seeing a curving smashed ball clearing a score plate finishing a set? Priceless. What I’m trying to get at is the game’s ability to play with physical elements of your body, essentially ‘upgrading’ your character manually…through YOU, physically, like natural sports. You actually progress through the game by actually being better, physically, no need for ultimates, abilities or mana, your stamina IS YOUR MANA. The cream on top for an esport game? Multiplayer sets! where they essentially took the table tennis, squash doubles play and slam it in this high action impact sports but unlike any sport (since there is no dome arena except in cycling), you can ‘snooker’ your enemy by giving him a hard ball in the cleared section, which means you need to learn reverse racketing as well.
There are many things that you will learn to do while playing this game, and you will never stop learning based on the game’s ability to instill natural guides, that is your senses, into every play-maker move you make and that answers its replayability value. The game will make you learn more, it’s only natural and you will improve no matter how bad you are, that is another reason why I recommend this game as its progression is based on you and it will show you how naturally, you will know how you improve because the reward is instant the moment you feel the haptic feedback as the slow motion edge of your racket swings into vision and that aced smash ball zoning into that score plate breaking the glass of the dome, finishing the set.
Wow, so addictive, and great physics. Ball spin, speed, everything.
Looking forward to more modes, more specials, and more powers!!
Also, ow, my arm hurts.
(I’m an avid tennis and squash player, and this game is like having a futuristic squash court in your living room. Only better somehow.)
To kick things off: Easily one of the best VR games I have played so far. If you want to try out a game that makes the most of what VR has to offer right now then go get it. Its presentation and responsiveness give it a place right next to the likes of Beat Saber and other high quality titles. The game is easy to learn but has enough mechanics to make later gameplay complex and demanding while not cluttering things too much. As such newcomers and veteran gamers should find the same level of enjoyment from this title.
If this is any indication of what’s to come, we have an exciting future ahead. I grew up playing tennis, and I am blown away at the tennis / racket physics in the game every time I hit a shot. And yes, the sound is amazing. Put on some killer headphones, and turn it up!
Nice job Racket: Nx team!!!Really strong tennis / racquetball mechanics in a well-crafted Tron-like environment. Multiplayer is particularly well done, and matches can be fairly sporty. The game feels right. A little spin at the correct time, and you deliver a power shot. Hard to get right, but nice points when you do. Awesome.
A shining example of what this new tech can deliver.
It is a super charged bat and ball game that keeps you coming back for more . You are the bat… be the bat.
I initially thought this might be a fun little time waster, but now I think this is going to get an old, fat guy into better shape.
I’ve always enjoyed tennis, both watching and playing on my Xbox, but was never able to play in real life because I’m fat and have ♥♥♥♥♥♥ knees and joints. I used to occasionally play racquetball at the gym, but worsening joints, arthritis, bad feet, etc., etc. had me stop that a while ago. I missed it.
So, imagine how happy I was to find that this game simulates the feel of racket sports without the jarring body motion of trying to run back and forth on a court, turning on a dime. You still get body motion since the ball and targets move all around you, but it’s contained within the couple yards of your play space so it’s never too far out of your reach.
I picked this up on a sale for $12, but I would be happy if I had paid the full $20, I think.
Since it is early access (as of the time of this writing), there are things that could be improved and added upon, but it’s pretty solid at the moment (full disclosure, I spent nearly all my time in “Zen Mode” with no timer, penalties, or anything else. Just targets and fun.)
A couple of things that *I* think could be improved:
Ball control seems a bit loose, but that could be my skill level and lack of stamina
I would love to see the ability to slow down the action in Zen mode. If I could open the pause menu and decrease the ball speed by 10%-50%, that would be great! It would allow for a much more “zen” experience for the old people who don’t move as fast as we used to (it would also make for an easy accessibility feature)
Give the user a glass dome and put the dome in some fantastic locations (under the ocean with fish and stuff, on an alien planet in town square, center court Wimbledon, etc.)
Add in a skills mode that forces the user to hit targets with only a forehand, or only a backhand, or only left-handed, etc. These modes could also be used as game modifiers in multiplayer and solo games by adding pickups that occasionally spawn around the arena (smaller targets so some skill is required to hit them)
All in all, I think this game will be a good step towards turning an old, fat guy into an old, less-fat guy because it’s fun, engaging, active, and has that all-important feel of “just one more level”. My hands, arms, and shoulders are a bit sore from my session last night, but I’m still looking forward to playing some more tonight!
VERY fun game! Everything about it is well done and multiplayer is a blast. Never thought I’d enjoy playing Racquetball with the yuppies at the YMCA but this version of Racquetball is definitely fun. The ability to hit curve shots, power shots, and do tricks in your living room is a win. I used to laugh when gamers would tell me they want to play “e sports”, but with a game like Racket: NX I am less prone to giggling. There is actual “sport” here. Very well done!
This game is just crazy amazing!!! You can tell how much time and detail the developers put into getting everything just right, from the super detailed physics to the sharp graphics and awesome techno soundtrack – everything just feels so good and makes me want to keep playing more, even after I’ve worked up a good sweat! You can feel the love the developers have for this game.
This latest update is definitely going to make this into a VR esports contender. Developers just need to focus now on pushing out some great advertising to get the excitement and hype pumped up about this incredible game again!!
I really didn’t think much of this game when I heard of it. Oh, a racquetball-type game? How fun can it really be? Tell that to my now completely destroyed but completely ripped right arm. I’m in constant battle between my screamingly aching arm muscles and my want to keep playing this game. The progression of fun goes like this. When you figure out the goal of the game, it’s mildly fun. Oh, I can curve the ball by putting a top/bottom spin on it? Cool. Oh what? If I hit it with enough power, the ball will ride along the walls, making it easier to hit targets? Awesome! OH @#%^!!! MULTIPLAYER?!!!!?
I will come back to this review later, but I can say without a doubt that THIS IS WHY VR EXISTS!
The game is incredibly fun, quite challenging (yet never feels unfair), and I keep coming back for more.
Note, it can be a workout, so don’t expect to play this in 3 hour stints. [Important point… we are not replacing endless “esports” sessions for endless virtual tennis sessions] pop it on for 20-30 minutes every day after work, and get my heart rate going.
Then I can settle back into Elite Dangerous or something a bit more mellow afterwards.
Any who – buy this game!
I’ve played a few different racket and ball-based games in VR, and this one clearly has more thought and refinement put into the design than the others.
All the active swinging makes use of 360 room scale, but you can stay centered in the room. The ball generally passes through where you’re standing in the center of the arena, and the intuitive “hold trigger to pull ball toward you” lets you fine tune the position to set it up for each strike.You never need to dive or chase.
The mechanic of plowing the walls, based on how hard you smash, is brilliant, since you can still clear targets without needing laser-perfect aim (but better aim is still rewarded), while being motivated to swing hard and get a good workout.
The aesthetics of visuals, sound, and music are beautiful. I sometimes find myself just standing and staring at the shading on the disk under my feet.
You hit a ball against the wall. This can’t be fun, right? …. WROOONG!!
You give the ball extra spin / speed and it will slide on the wall for a few meters. The learning curve is there. You will find yourself hitting the ball with more precision and perfect direction on the wall.
The levels get more and more difficult and they look completely different each time.
Absolutely Incredible game.
This game nails everything.
Graphics 10/10
Sound 10/10
Soundtrack 10/10
Mechanics 10/10If you own a VR headset but not this game you should be ashamed.
Go and buy it right now!