Racket:Next provides all of the actual racquet play of conventional racquet sports, except conventional serves.
It also provides an intense lower body workout because of the relentless 360 degree movement necessary to contact the ball and to aim effectively at the constantly changing target array.
Other differences are:
1. Play is continuous, with no ball pick-ups or pauses between points.
2. There is no running or diving, for obvious reasons.
3. As referenced above, the target picture is always changing, in response to the players efficiency and accuracy.
4. Racket:Next can be played FULL OUT anywhere there is a two or three meter circle… ANYWHERE.
5. The VR headset and controllers are the ONLY equipment the player will EVER need.
6. There are no fees or access costs [commutes, etc.] whatsoever.
We believe that this is true because there is an almost universal human athletic instinct – even a compulsion – to HIT something AT something WITH something, which is the essence of all racquet sports and many other sports besides: baseball, cricket, hockey, and more.
We focus on racquet sports because they are undeniably similar to each other and to Racket:Next.
It simply means being the biggest, most played. and most viewed sport in the Metaverse, just as is Soccer [football] in the conventional world.
It will be that because:
1. There are millions more racquet sports players in the world today than there are soccer players, and they will want to play in the Metaverse.
2. Soccer will never be either played at all or played by masses of people in the Metaverse. The technical problems are too great and even if they can be overcome, years from now, the costs of providing ANY athletic [not simulated] soccer VR game will place it out of reach of all but a very few people.
3. No other VR racquet sports simulations are viable because their play space is much larger than the space that most have available in their homes. This means that play motion must be simulated, which distorts play and, for many people, induces nausea.
4. Racket:Next is the Secretariat of the VR racquet sport horse race… the best by far… and getting better all the time.
It is a beautiful game, literally and physically. It encourages vigorous athleticism and competitiveness. It supports Solo play, Co-op play [like doubles], and Multiplayer one versus one play, with opponents located anywhere in the world with wifi. And it is a proven game, on the market since 2017.
It is also on far more VR platforms than any other, including the incredibly popular and affordable Oculus Quest 2. {Other platforms include products made by HTC and Samsung, as well as others that run on PCs and in China].
Regarding other games, the Metaverse Sports Association has searched the world for other games with the characteristics described above. Racket:Next stands completely alone.
It is too early to say that.
However, with enough players in enough places, Racket:Next would completely meet the requirements described in detail by IOC President Thomas Bach two years ago: that it be fully athletic, not only at the highest levels of competition, but throughout… that it be consistent with Olympic Values, with no violence or discrimination [by the way, it is completely Gender Neutral]… that it be offered by a fully accredited IOC-recognized sports federation like the IRF, and that it contribute meaningfully to the appreciation and broad acceptance of the Olympic Games and the Olympic Movement.
It is also highly televisable and streamable: the ball is impossible for spectators to miss, and the sights and sounds of the game are glorious.
Finally, the venue, judging, referee, and other operational requirements of Racket:Next will be dramatically less than for conventional sports.
So, Racket:Next will be an outstanding candidate for the Olympic Program.
The IRF recognizes that this endorsement allows us to expand their visibility worldwide.
Because they believe that they have an opportunity to offer the best virtual racquet sport game in the world to the entire range of racquet sports players and fans, in a time when virtual reality is finally going mainstream, primarily because of the Oculus Quest.
After all, there are more total racquet sports players in the world than there are soccer players, and Racket: Next appeals to them all.
And the Oculus Quest – on which Racket: Next is consistently highly rated – is taking the world of consumer VR by storm, and this is in addition to all the other platforms which support Racket: Next.
So we see an opportunity to bring this amazing VR Sport to the world at just the right time, especially given the International Olympic Committee’s support of virtual sport.
By doing so, we also hope to create more interest in racquetball, which is another amazing racquet sport.
We will recognize racquetball’s version of Racket:Next as Racquetball:Next.
No, it will not be “Virtual Racquetball.” Our goal is to develop a virtual sport that can be played in a normal home, in the living room or similar room.
This is to encourage wide adoption of the sport, in line with the International Olympic Committee’s interest in expanding participation in healthy electronic sport.
Though Racket:Next allows and rewards most of the strokes of racquetball and all other racquet sports, it cannot allow players to run from side to side or front to back in a full racquetball or other racquet sport court space.
And simulated VR movement in this kind of space induces motion discomfort in too many people to be acceptable to us.
Racket:Next is its own unique take on a Universal Virtual Racquet Sport, and the International Racquetball Federation is endorsing it as such.
Further, the racquetball influenced version of Racket:Next is known as Racquetball:Next.
Yes… absolutely it can.
The International Olympic Committee [IOC] has laid out the base requirements for an electronic game to enter the Olympic Program.
IOC President Thomas Bach laid out these requirements in the Summer of 2018.
This chart describes what he said, and how virtual sport can respond:
The bottom line, we tick all the boxes, and now we have the endorsement of an IOC-recognized international sports federation: The International Racquetball Federation.
They are not in the Olympic Program yet, but this year’s Olympic Virtual Series included at least one federation – the FIA [auto racing] – that is also not in that program.
So, can we do it?
Absolutely.
What we need is lots of people playing Racket:Next all over the world.
So, get busy… get in and get your friends in.
We can make history together!
Yes and no.
Racket:Next is the new name that we at the Virtual Sports Association use [with One Hamsa’s permission] to refer to the same great game.
Go straight to our PLAYING page.